UZFloatingPlayerViewController
open class UZFloatingPlayerViewController: UIViewController, NKFloatingViewHandlerProtocol
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public private(set) var playerWindow: UIWindow? -
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public private(set) var playerViewController: UZPlayerViewController! -
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public private(set) var player: UZPlayer! -
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public let detailsContainerView = UIView() -
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public var playerRatio: CGFloat = 9/16 -
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public weak var delegate: UZFloatingPlayerViewProtocol? = nil -
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public var videoItem: UZVideoItem? = nil -
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public var videoItems: [UZVideoItem]? = nil -
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public var onDismiss : (() -> Void)? = nil -
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public var onFloatingProgress : ((UZFloatingPlayerViewController, CGFloat) -> Void)? = nil -
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public var onFloating : ((UZFloatingPlayerViewController) -> Void)? = nil -
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public var onUnfloating : ((UZFloatingPlayerViewController) -> Void)? = nil -
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public private(set) var floatingHandler: NKFloatingViewHandler?
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public init() -
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public convenience init(customPlayerViewController: UZPlayerViewController!) -
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required public init?(coder aDecoder: NSCoder)
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open func present(with videoItem:UZVideoItem? = nil, playlist: [UZVideoItem]? = nil) -> UZPlayerViewController
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open func playResource(_ resource: UZPlayerResource) -
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open func stop() -
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override open func dismiss(animated flag: Bool, completion: (() -> Void)? = nil)
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override open func viewDidLoad() -
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override open func viewDidLayoutSubviews() -
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override open var prefersStatusBarHidden: Bool -
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override open var shouldAutorotate: Bool -
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override open var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation -
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override open var supportedInterfaceOrientations: UIInterfaceOrientationMask
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open var containerView: UIView! -
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open var gestureView: UIView! -
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open var fullRect: CGRect -
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open var floatingRect: CGRect -
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open var panGesture: UIPanGestureRecognizer! -
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open func floatingHandlerDidDragging(with progress: CGFloat) -
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Declaration
Swift
open func floatingHandlerDidDismiss()
UZFloatingPlayerViewController Class Reference